DRG-Femboy-Voice/Source/FSD/Private/CharacterUseComponent.cpp
2025-04-15 12:39:31 -07:00

62 lines
1.5 KiB
C++
Executable file

#include "CharacterUseComponent.h"
#include "Net/UnrealNetwork.h"
void UCharacterUseComponent::Server_SetState_Implementation(const FCharacterUseState& NewState) {
}
void UCharacterUseComponent::RemoveCustomUsableComponent(UUsableComponentBase* Usable) {
}
void UCharacterUseComponent::OnRep_State(const FCharacterUseState& oldState) {
}
bool UCharacterUseComponent::IsLookingAtUsable() const {
return false;
}
bool UCharacterUseComponent::IsLookingAtDepositable() const {
return false;
}
float UCharacterUseComponent::GetUseProgress() const {
return 0.0f;
}
AActor* UCharacterUseComponent::GetLookingAtActor() const {
return NULL;
}
bool UCharacterUseComponent::GetIsUsing() {
return false;
}
bool UCharacterUseComponent::GetIsDepositing() {
return false;
}
UUsableComponentBase* UCharacterUseComponent::GetHoveringUsable() const {
return NULL;
}
UUsableComponentBase* UCharacterUseComponent::GetActiveUsable() const {
return NULL;
}
void UCharacterUseComponent::All_UseEnded_Implementation(const FCharacterUseState& oldState) {
}
void UCharacterUseComponent::AddCustomUsableComponent(UUsableComponentBase* Usable, ECustomUsableType eType) {
}
void UCharacterUseComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UCharacterUseComponent, State);
}
UCharacterUseComponent::UCharacterUseComponent() {
this->UseDistance = 150.00f;
this->LastBeginUseUsable = NULL;
this->HoveringUsable = NULL;
}