38 lines
765 B
C++
Executable file
38 lines
765 B
C++
Executable file
#include "CharacterStateComponent.h"
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bool UCharacterStateComponent::IsLocallyControlled() const {
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return false;
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}
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bool UCharacterStateComponent::HasAuthority() const {
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return false;
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}
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float UCharacterStateComponent::GetStateTime() const {
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return 0.0f;
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}
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uint8 UCharacterStateComponent::GetStateID() const {
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return 0;
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}
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bool UCharacterStateComponent::GetStateActive() const {
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return false;
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}
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UPlayerMovementComponent* UCharacterStateComponent::GetCharacterMovement() const {
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return NULL;
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}
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UCharacterStateComponent::UCharacterStateComponent() {
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this->StateId = 0;
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this->Character = NULL;
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this->EnterStateShout = NULL;
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this->ExitStateShout = NULL;
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this->AttentionShout = NULL;
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this->PlayerMovement = NULL;
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}
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