DRG-Femboy-Voice/Source/FSD/Private/CharacterSightComponent.cpp
2025-04-15 12:39:31 -07:00

28 lines
909 B
C++
Executable file

#include "CharacterSightComponent.h"
#include "Net/UnrealNetwork.h"
void UCharacterSightComponent::Server_UpdateTarget_Implementation(AActor* NewActor, UPrimitiveComponent* NewPrimitive) {
}
void UCharacterSightComponent::RemoveIgnoreActor(AActor* InActor) {
}
void UCharacterSightComponent::GetSightStartAndEnd(float InMaxDistance, FVector& OutStartLocation, FVector& OutEndLocation) const {
}
void UCharacterSightComponent::AddIgnoreActor(AActor* InActor) {
}
void UCharacterSightComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UCharacterSightComponent, ReplicatedData);
}
UCharacterSightComponent::UCharacterSightComponent() {
this->TargetMaxDistance = 10000.00f;
this->TraceChannel = ECC_GameTraceChannel3;
this->Character = NULL;
this->TargetTime = 0.00f;
}