37 lines
797 B
C++
Executable file
37 lines
797 B
C++
Executable file
#include "CaretakerActionComponent.h"
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#include "Net/UnrealNetwork.h"
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void UCaretakerActionComponent::UseAction() {
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}
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void UCaretakerActionComponent::TriggerAction() {
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}
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void UCaretakerActionComponent::StopUsing() {
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}
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void UCaretakerActionComponent::OnRep_IsUsing() {
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}
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ACaretaker* UCaretakerActionComponent::GetCaretaker() const {
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return NULL;
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}
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bool UCaretakerActionComponent::CanUse_Implementation() const {
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return false;
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}
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void UCaretakerActionComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UCaretakerActionComponent, IsUsing);
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}
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UCaretakerActionComponent::UCaretakerActionComponent() {
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this->StartTickOnUse = false;
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this->IsUsing = false;
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}
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