DRG-Femboy-Voice/Source/FSD/Private/CapacityHoldingItemAggregator.cpp
2025-04-15 12:39:31 -07:00

34 lines
938 B
C++
Executable file

#include "CapacityHoldingItemAggregator.h"
#include "Net/UnrealNetwork.h"
void UCapacityHoldingItemAggregator::UseAmmo(int32 Count) {
}
void UCapacityHoldingItemAggregator::SetMaxAmmo(int32 InMaxAmmo, bool InChangeCurrentAmount) {
}
void UCapacityHoldingItemAggregator::Resupply(float percentage) {
}
void UCapacityHoldingItemAggregator::OnRep_MaxAmmo() {
}
void UCapacityHoldingItemAggregator::OnRep_AmmoCount() {
}
void UCapacityHoldingItemAggregator::AddAmmo(int32 Amount) {
}
void UCapacityHoldingItemAggregator::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UCapacityHoldingItemAggregator, MaxAmmo);
DOREPLIFETIME(UCapacityHoldingItemAggregator, AmmoCount);
}
UCapacityHoldingItemAggregator::UCapacityHoldingItemAggregator() {
this->MaxAmmo = 10;
this->AmmoCount = 0;
this->UseRejoin = true;
}