34 lines
938 B
C++
Executable file
34 lines
938 B
C++
Executable file
#include "CapacityHoldingItemAggregator.h"
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#include "Net/UnrealNetwork.h"
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void UCapacityHoldingItemAggregator::UseAmmo(int32 Count) {
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}
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void UCapacityHoldingItemAggregator::SetMaxAmmo(int32 InMaxAmmo, bool InChangeCurrentAmount) {
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}
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void UCapacityHoldingItemAggregator::Resupply(float percentage) {
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}
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void UCapacityHoldingItemAggregator::OnRep_MaxAmmo() {
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}
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void UCapacityHoldingItemAggregator::OnRep_AmmoCount() {
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}
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void UCapacityHoldingItemAggregator::AddAmmo(int32 Amount) {
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}
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void UCapacityHoldingItemAggregator::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UCapacityHoldingItemAggregator, MaxAmmo);
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DOREPLIFETIME(UCapacityHoldingItemAggregator, AmmoCount);
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}
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UCapacityHoldingItemAggregator::UCapacityHoldingItemAggregator() {
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this->MaxAmmo = 10;
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this->AmmoCount = 0;
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this->UseRejoin = true;
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}
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