DRG-Femboy-Voice/Source/FSD/Private/CampaignManager.cpp
2025-04-15 12:39:31 -07:00

62 lines
1.9 KiB
C++
Executable file

#include "CampaignManager.h"
#include "Templates/SubclassOf.h"
void UCampaignManager::StartNewCampaign(TSubclassOf<UCampaign> campaignClass, UFSDSaveGame* SaveGame) {
}
void UCampaignManager::SkipMainCampaign(UObject* WorldContextObject) {
}
void UCampaignManager::OnEventsRefreshed() {
}
bool UCampaignManager::IsWeeklyCampaignCompleted(UObject* WorldContext, ECampaignType campaigntype) const {
return false;
}
bool UCampaignManager::IsInCampaignMission(AFSDPlayerController* Player) const {
return false;
}
bool UCampaignManager::IsCampaignRestrictionsMet(UObject* WorldContextObject, UGeneratedMission* mission, UDifficultySetting* optionalDifficulty) const {
return false;
}
bool UCampaignManager::IsCampaignMission(UObject* WorldContextObject, UGeneratedMission* mission) const {
return false;
}
bool UCampaignManager::IsActiveCampaign(UCampaign* Campaign) const {
return false;
}
TArray<TSubclassOf<UCampaign>> UCampaignManager::GetUncompletedCampaigns(AFSDPlayerController* Player) const {
return TArray<TSubclassOf<UCampaign>>();
}
TArray<TSubclassOf<UCampaign>> UCampaignManager::GetCompletedSideCampaigns(AFSDPlayerController* Player) const {
return TArray<TSubclassOf<UCampaign>>();
}
UGeneratedMission* UCampaignManager::GetCampaingMissionFromSeeds(UObject* WorldContextObject, int32 GlobalSeed, int32 MissionSeed) const {
return NULL;
}
UGeneratedMission* UCampaignManager::GetCampaingMission(const TArray<UGeneratedMission*>& missions, int32 MissionSeed) const {
return NULL;
}
void UCampaignManager::CompleteCampaignWithNoMissions(TSubclassOf<UCampaign> campaignClass, UFSDSaveGame* SaveGame) {
}
void UCampaignManager::AbortActiveCampaign(UFSDSaveGame* SaveGame) {
}
UCampaignManager::UCampaignManager() {
this->MainCampaign = NULL;
this->ActiveCampaign = NULL;
this->NumFailedRequests = 0;
this->WeeklyBackendDataValid = false;
this->WeeklyBackendSeed = -1;
}