DRG-Femboy-Voice/Source/FSD/Private/Campaign.cpp
2025-04-15 12:39:31 -07:00

58 lines
1.4 KiB
C++
Executable file

#include "Campaign.h"
#include "Templates/SubclassOf.h"
bool UCampaign::IsComplete() const {
return false;
}
bool UCampaign::IsCampaignComplete(UObject* WorldContext, TSubclassOf<UCampaign> Campaign) {
return false;
}
UCampaign* UCampaign::GetReference(TSubclassOf<UCampaign> Campaign) {
return NULL;
}
UCampaignMission* UCampaign::GetPreviousMission() const {
return NULL;
}
UTexture2D* UCampaign::GetPicture() const {
return NULL;
}
FText UCampaign::GetCampaignTitle(TSubclassOf<UCampaign> Campaign) {
return FText::GetEmpty();
}
UCampaignMission* UCampaign::GetActiveMission() const {
return NULL;
}
bool UCampaign::CanStartCampaign(AFSDPlayerController* Player) const {
return false;
}
bool UCampaign::CanSeeCampaign(APlayerController* PlayerController) const {
return false;
}
bool UCampaign::AreRestrictionsMet(AFSDPlayerController* Player, UDifficultySetting* optionalDifficulty) const {
return false;
}
UCampaign::UCampaign() {
this->HasMissions = true;
this->CampaignCompleteShout = NULL;
this->RequiredCharacterID = NULL;
this->Progress = 0;
this->Seed = 0;
this->CanAbort = true;
this->CanSkip = false;
this->campaigntype = ECampaignType::Normal;
this->CampaignCompletedMissionStat = NULL;
this->CampaignActivity = NULL;
this->ReplacesOldCampaignCampaign = NULL;
this->Mutators = ECampaignMutators::NotAllowed;
}