58 lines
1.4 KiB
C++
Executable file
58 lines
1.4 KiB
C++
Executable file
#include "Campaign.h"
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#include "Templates/SubclassOf.h"
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bool UCampaign::IsComplete() const {
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return false;
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}
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bool UCampaign::IsCampaignComplete(UObject* WorldContext, TSubclassOf<UCampaign> Campaign) {
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return false;
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}
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UCampaign* UCampaign::GetReference(TSubclassOf<UCampaign> Campaign) {
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return NULL;
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}
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UCampaignMission* UCampaign::GetPreviousMission() const {
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return NULL;
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}
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UTexture2D* UCampaign::GetPicture() const {
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return NULL;
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}
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FText UCampaign::GetCampaignTitle(TSubclassOf<UCampaign> Campaign) {
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return FText::GetEmpty();
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}
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UCampaignMission* UCampaign::GetActiveMission() const {
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return NULL;
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}
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bool UCampaign::CanStartCampaign(AFSDPlayerController* Player) const {
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return false;
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}
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bool UCampaign::CanSeeCampaign(APlayerController* PlayerController) const {
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return false;
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}
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bool UCampaign::AreRestrictionsMet(AFSDPlayerController* Player, UDifficultySetting* optionalDifficulty) const {
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return false;
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}
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UCampaign::UCampaign() {
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this->HasMissions = true;
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this->CampaignCompleteShout = NULL;
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this->RequiredCharacterID = NULL;
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this->Progress = 0;
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this->Seed = 0;
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this->CanAbort = true;
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this->CanSkip = false;
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this->campaigntype = ECampaignType::Normal;
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this->CampaignCompletedMissionStat = NULL;
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this->CampaignActivity = NULL;
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this->ReplacesOldCampaignCampaign = NULL;
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this->Mutators = ECampaignMutators::NotAllowed;
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}
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