76 lines
1.9 KiB
C++
Executable file
76 lines
1.9 KiB
C++
Executable file
#include "BoscoController.h"
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void ABoscoController::ReviveTarget() {
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}
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void ABoscoController::ResetToFollowState() {
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}
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void ABoscoController::RegisterPlayer(APlayerCharacter* APlayerCharacter) {
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}
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void ABoscoController::PickupItem() {
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}
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void ABoscoController::OnUseDone(int32 TimesUsed) {
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}
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void ABoscoController::OnSecondaryLaserPointer(const FLaserPointerTarget& HitInfo) {
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}
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void ABoscoController::OnPlayerShout(APlayerCharacter* APlayerCharacter) {
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}
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void ABoscoController::OnPlayerSalute(APlayerCharacter* aCharacater) {
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}
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void ABoscoController::OnPlayerLeave(AFSDPlayerState* APlayerState) {
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}
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void ABoscoController::OnLaserPointer(const FLaserPointerTarget& HitInfo) {
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}
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void ABoscoController::OnJobFinished() {
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}
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void ABoscoController::OnEscortTargetDied(UHealthComponentBase* Health) {
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}
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void ABoscoController::OnCarriedUsed(APlayerCharacter* usedBy, EInputKeys Key) {
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}
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FVector ABoscoController::GetPointNearPlayers() const {
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return FVector{};
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}
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AActor* ABoscoController::GetFollowTarget() {
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return NULL;
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}
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void ABoscoController::GenerateRelativeLocation(AActor* aTarget, float aRange, float aHeightRestriction, float aMinRange, bool aTryToStayOutOfTheWay, bool aStayBehind) {
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}
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void ABoscoController::ConfirmPickup() {
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}
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void ABoscoController::CarriableDrop() {
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}
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ABoscoController::ABoscoController() {
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this->BehaviourTree = NULL;
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this->CheckOutOfTheWayInterval = 0.00f;
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this->DistCountAsSameHit = 10.00f;
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this->HearthstoneCrystalMaterial = NULL;
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this->SearchForEnemiesInterval = 0.00f;
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this->SaluteDelay = 0.00f;
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this->SaluteCooldown = 0.00f;
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this->CheckGraberInterval = 0.00f;
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this->MaxThrowStrength = 800.00f;
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this->MaxThrowRange = 1600.00f;
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this->RepairRange = 100.00f;
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this->DistanceCountedAsClose = 2000.00f;
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this->ReviveHealthPercentage = 0.40f;
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this->CurrentUse = NULL;
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this->TryingToPickItem = NULL;
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}
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