104 lines
2.3 KiB
C++
Executable file
104 lines
2.3 KiB
C++
Executable file
#include "Biome.h"
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#include "Templates/SubclassOf.h"
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void UBiome::StartPreload(UObject* WorldContext) const {
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}
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UTerrainMaterial* UBiome::GetRockMaterial() const {
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return NULL;
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}
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TSoftClassPtr<AActor> UBiome::GetPostProcessActorClass_Soft() const {
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return NULL;
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}
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UMaterialInstance* UBiome::GetFlavorMaterial() const {
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return NULL;
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}
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UTerrainMaterial* UBiome::GetDirtMaterial() const {
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return NULL;
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}
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TSoftClassPtr<ADebrisDataActor> UBiome::GetDebrisActorSoftClass() {
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return NULL;
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}
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UTexture2D* UBiome::GetBiomeWorldMap() const {
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return NULL;
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}
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UTexture2D* UBiome::GetBiomePicture() const {
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return NULL;
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}
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FText UBiome::GetBiomeName() const {
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return FText::GetEmpty();
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}
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UTexture2D* UBiome::GetBiomeMissionBar() const {
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return NULL;
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}
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TSubclassOf<UUserWidget> UBiome::GetBiomeMapWidget() const {
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return NULL;
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}
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TArray<FSoftObjectPath> UBiome::GetBiomeMapAssetList() const {
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return TArray<FSoftObjectPath>();
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}
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UTexture2D* UBiome::GetBiomeLargeImage() const {
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return NULL;
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}
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int32 UBiome::GetBiomeIndex() const {
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return 0;
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}
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UTexture2D* UBiome::GetBiomeIcon() const {
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return NULL;
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}
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FString UBiome::GetBiomeAnalyticsIndex() const {
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return TEXT("");
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}
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UParticleSystem* UBiome::GetAtmosphericParticles() const {
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return NULL;
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}
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USoundCue* UBiome::GetAmbientSounds() const {
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return NULL;
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}
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UBiome::UBiome() {
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this->BiomeIndex = 0;
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this->IsTutorialBiome = false;
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this->ExtraCaveSize = 0.00f;
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this->RockMaterial = NULL;
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this->DirtMaterial = NULL;
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this->BurnedMaterialOverride = NULL;
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this->MissionCompleted = NULL;
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this->CeilingNoise = NULL;
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this->CeilingDetailNoise = NULL;
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this->WallNoise = NULL;
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this->WallDetailNoise = NULL;
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this->FloorNoise = NULL;
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this->FloorDetailNoise = NULL;
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this->PillarNoise = NULL;
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this->PillarDetailNoise = NULL;
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this->PillarSettings = NULL;
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this->TunnelCeilingNoise = NULL;
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this->TunnelWallNoise = NULL;
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this->TunnelFloorNoise = NULL;
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this->Use3DAmbient = false;
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this->SmallCaveReverbVolume = 1.00f;
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this->SmallCaveReverb = NULL;
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this->MediumCaveReverbVolume = 1.00f;
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this->MediumCaveReverb = NULL;
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this->LargeCaveReverbVolume = 1.00f;
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this->LargeCaveReverb = NULL;
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this->PlanetZoneSelectionWeight = 1.00f;
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}
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