DRG-Femboy-Voice/Source/FSD/Private/Biome.cpp
2025-04-15 12:39:31 -07:00

104 lines
2.3 KiB
C++
Executable file

#include "Biome.h"
#include "Templates/SubclassOf.h"
void UBiome::StartPreload(UObject* WorldContext) const {
}
UTerrainMaterial* UBiome::GetRockMaterial() const {
return NULL;
}
TSoftClassPtr<AActor> UBiome::GetPostProcessActorClass_Soft() const {
return NULL;
}
UMaterialInstance* UBiome::GetFlavorMaterial() const {
return NULL;
}
UTerrainMaterial* UBiome::GetDirtMaterial() const {
return NULL;
}
TSoftClassPtr<ADebrisDataActor> UBiome::GetDebrisActorSoftClass() {
return NULL;
}
UTexture2D* UBiome::GetBiomeWorldMap() const {
return NULL;
}
UTexture2D* UBiome::GetBiomePicture() const {
return NULL;
}
FText UBiome::GetBiomeName() const {
return FText::GetEmpty();
}
UTexture2D* UBiome::GetBiomeMissionBar() const {
return NULL;
}
TSubclassOf<UUserWidget> UBiome::GetBiomeMapWidget() const {
return NULL;
}
TArray<FSoftObjectPath> UBiome::GetBiomeMapAssetList() const {
return TArray<FSoftObjectPath>();
}
UTexture2D* UBiome::GetBiomeLargeImage() const {
return NULL;
}
int32 UBiome::GetBiomeIndex() const {
return 0;
}
UTexture2D* UBiome::GetBiomeIcon() const {
return NULL;
}
FString UBiome::GetBiomeAnalyticsIndex() const {
return TEXT("");
}
UParticleSystem* UBiome::GetAtmosphericParticles() const {
return NULL;
}
USoundCue* UBiome::GetAmbientSounds() const {
return NULL;
}
UBiome::UBiome() {
this->BiomeIndex = 0;
this->IsTutorialBiome = false;
this->ExtraCaveSize = 0.00f;
this->RockMaterial = NULL;
this->DirtMaterial = NULL;
this->BurnedMaterialOverride = NULL;
this->MissionCompleted = NULL;
this->CeilingNoise = NULL;
this->CeilingDetailNoise = NULL;
this->WallNoise = NULL;
this->WallDetailNoise = NULL;
this->FloorNoise = NULL;
this->FloorDetailNoise = NULL;
this->PillarNoise = NULL;
this->PillarDetailNoise = NULL;
this->PillarSettings = NULL;
this->TunnelCeilingNoise = NULL;
this->TunnelWallNoise = NULL;
this->TunnelFloorNoise = NULL;
this->Use3DAmbient = false;
this->SmallCaveReverbVolume = 1.00f;
this->SmallCaveReverb = NULL;
this->MediumCaveReverbVolume = 1.00f;
this->MediumCaveReverb = NULL;
this->LargeCaveReverbVolume = 1.00f;
this->LargeCaveReverb = NULL;
this->PlanetZoneSelectionWeight = 1.00f;
}