DRG-Femboy-Voice/Source/FSD/Private/AsyncManager.cpp
2025-04-15 12:39:31 -07:00

31 lines
1.2 KiB
C++
Executable file

#include "AsyncManager.h"
UObject* UAsyncManager::SyncLoadAsset(const TSoftObjectPtr<UObject>& Asset) {
return NULL;
}
void UAsyncManager::ReleaseAllHandles() {
}
UClass* UAsyncManager::Receive_SyncLoadClass(TSoftClassPtr<UObject> Asset) {
return NULL;
}
void UAsyncManager::AsyncLoadSoftObjects(const TArray<TSoftObjectPtr<UObject>>& Items, EAsyncPersistence persistence, const FAsyncLoadCompleteDelegate& OnLoadComplete, EAsyncLoadPriority Priority) {
}
void UAsyncManager::AsyncLoadSoftObject(const TSoftObjectPtr<UObject> Item, EAsyncPersistence persistence, const FAsyncLoadCompleteDelegate& OnLoadComplete, EAsyncLoadPriority Priority) {
}
void UAsyncManager::AsyncLoadSoftClass(const TSoftClassPtr<UObject> Item, EAsyncPersistence persistence, const FAsyncLoadCompleteDelegate& OnLoadComplete, EAsyncLoadPriority Priority) {
}
void UAsyncManager::AsyncLoadAssets(const TArray<FSoftObjectPath>& Items, EAsyncPersistence persistence, const FAsyncLoadCompleteDelegate& OnLoadComplete, EAsyncLoadPriority Priority) {
}
void UAsyncManager::AsyncLoadAsset(const FSoftObjectPath& Item, EAsyncPersistence persistence, const FAsyncLoadCompleteDelegate& OnLoadComplete, EAsyncLoadPriority Priority) {
}
UAsyncManager::UAsyncManager() {
}