31 lines
1.2 KiB
C++
Executable file
31 lines
1.2 KiB
C++
Executable file
#include "AsyncManager.h"
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UObject* UAsyncManager::SyncLoadAsset(const TSoftObjectPtr<UObject>& Asset) {
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return NULL;
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}
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void UAsyncManager::ReleaseAllHandles() {
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}
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UClass* UAsyncManager::Receive_SyncLoadClass(TSoftClassPtr<UObject> Asset) {
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return NULL;
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}
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void UAsyncManager::AsyncLoadSoftObjects(const TArray<TSoftObjectPtr<UObject>>& Items, EAsyncPersistence persistence, const FAsyncLoadCompleteDelegate& OnLoadComplete, EAsyncLoadPriority Priority) {
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}
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void UAsyncManager::AsyncLoadSoftObject(const TSoftObjectPtr<UObject> Item, EAsyncPersistence persistence, const FAsyncLoadCompleteDelegate& OnLoadComplete, EAsyncLoadPriority Priority) {
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}
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void UAsyncManager::AsyncLoadSoftClass(const TSoftClassPtr<UObject> Item, EAsyncPersistence persistence, const FAsyncLoadCompleteDelegate& OnLoadComplete, EAsyncLoadPriority Priority) {
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}
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void UAsyncManager::AsyncLoadAssets(const TArray<FSoftObjectPath>& Items, EAsyncPersistence persistence, const FAsyncLoadCompleteDelegate& OnLoadComplete, EAsyncLoadPriority Priority) {
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}
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void UAsyncManager::AsyncLoadAsset(const FSoftObjectPath& Item, EAsyncPersistence persistence, const FAsyncLoadCompleteDelegate& OnLoadComplete, EAsyncLoadPriority Priority) {
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}
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UAsyncManager::UAsyncManager() {
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}
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