DRG-Femboy-Voice/Source/FSD/Private/AnimatedItem.cpp
2025-04-15 12:39:31 -07:00

28 lines
887 B
C++
Executable file

#include "AnimatedItem.h"
#include "Components/SkeletalMeshComponent.h"
#include "FirstPersonSkeletalMeshComponent.h"
#include "SkinnableComponent.h"
FTransform AAnimatedItem::GetMuzzle() const {
return FTransform{};
}
USkeletalMeshComponent* AAnimatedItem::GetItemMesh() const {
return NULL;
}
AAnimatedItem::AAnimatedItem() {
this->Skinnable = CreateDefaultSubobject<USkinnableComponent>(TEXT("Skinnable"));
this->FPAnimInstance = NULL;
this->TPAnimInstance = NULL;
this->FPMesh = CreateDefaultSubobject<UFirstPersonSkeletalMeshComponent>(TEXT("FPMesh"));
this->TPMesh = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("TPMesh"));
this->FP_EquipAnimation = NULL;
this->FP_IdleAnimation = NULL;
this->TP_EquipAnimation = NULL;
this->TP_IdleAnimation = NULL;
this->EquipDuration = 0.25f;
this->CharacterAnimationSet = NULL;
}