DRG-Femboy-Voice/Source/FSD/Private/AmberEvent.cpp
2025-04-15 12:39:31 -07:00

22 lines
634 B
C++
Executable file

#include "AmberEvent.h"
#include "DamageComponent.h"
#include "Net/UnrealNetwork.h"
void AAmberEvent::OnSpawnedDeath(UHealthComponentBase* spawnedHealthComponent) {
}
void AAmberEvent::OnEnemySpawned(APawn* Pawn) {
}
void AAmberEvent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AAmberEvent, CurrentPool);
}
AAmberEvent::AAmberEvent() {
this->EndExplosionDamage = CreateDefaultSubobject<UDamageComponent>(TEXT("ExplosionDamage"));
this->InitialDelayBeforeSpawn = 0.00f;
this->MaxSpawnRange = 0.00f;
}