20 lines
555 B
C++
Executable file
20 lines
555 B
C++
Executable file
#include "AlignEnemyComponent.h"
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#include "Net/UnrealNetwork.h"
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void UAlignEnemyComponent::SetRotateWhileStationary(bool Value) {
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}
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void UAlignEnemyComponent::OnRep_RotateWhileStationary() {
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}
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void UAlignEnemyComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UAlignEnemyComponent, RotateWhileStationary);
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}
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UAlignEnemyComponent::UAlignEnemyComponent() {
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this->RotateWhileStationary = false;
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this->IncludePitch = false;
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}
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