DRG-Femboy-Voice/Source/FSD/Private/AlignEnemyComponent.cpp
2025-04-15 12:39:31 -07:00

20 lines
555 B
C++
Executable file

#include "AlignEnemyComponent.h"
#include "Net/UnrealNetwork.h"
void UAlignEnemyComponent::SetRotateWhileStationary(bool Value) {
}
void UAlignEnemyComponent::OnRep_RotateWhileStationary() {
}
void UAlignEnemyComponent::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UAlignEnemyComponent, RotateWhileStationary);
}
UAlignEnemyComponent::UAlignEnemyComponent() {
this->RotateWhileStationary = false;
this->IncludePitch = false;
}