12 lines
366 B
C++
Executable file
12 lines
366 B
C++
Executable file
#include "AddComponentUpgrade.h"
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#include "Templates/SubclassOf.h"
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bool UAddComponentUpgrade::GetUpgradedValue(TSubclassOf<AItem> Item, AFSDPlayerState* Player, TSubclassOf<UActorComponent> NewComponentClass, bool includePreview) {
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return false;
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}
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UAddComponentUpgrade::UAddComponentUpgrade() {
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this->ComponentClass = NULL;
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this->ServerOnly = true;
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}
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