DRG-Femboy-Voice/Source/FSD/Private/ActorTrackingWidget.cpp
2025-04-15 12:39:31 -07:00

39 lines
1 KiB
C++
Executable file

#include "ActorTrackingWidget.h"
#include "Templates/SubclassOf.h"
void UActorTrackingWidget::SetTargetComponent(USceneComponent* Component) {
}
void UActorTrackingWidget::SetTarget(AActor* Actor) {
}
AActor* UActorTrackingWidget::GetTarget() const {
return NULL;
}
FVector2D UActorTrackingWidget::GetRenderTranslation() const {
return FVector2D{};
}
bool UActorTrackingWidget::FindScreenPosition(APlayerController* PlayerController, FVector WorldLocation, FMargin Margin, FVector& ScreenCord, float& Angle) {
return false;
}
UActorTrackingWidget* UActorTrackingWidget::CreateTrackingWidget(APlayerController* PlayerController, TSubclassOf<UActorTrackingWidget> WidgetType, USceneComponent* NewTargetComponent) {
return NULL;
}
UActorTrackingWidget::UActorTrackingWidget() {
this->WorldHeightOffset = 0.00f;
this->ScaleBy = 2000.00f;
this->WidgetZOrder = -10;
this->bTrackCenterOfMass = false;
this->bHideWhenPlayerNearby = true;
this->bHideWhenPlayerFarAway = false;
this->LastTargetDistanceUpdate = -100.00f;
}