21 lines
604 B
C++
Executable file
21 lines
604 B
C++
Executable file
#include "ActivationOjective.h"
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#include "Net/UnrealNetwork.h"
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void UActivationOjective::OnRep_ObjectivesToFind(int32 prevAmount) {
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}
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void UActivationOjective::OnRep_ObjectivesFound(int32 prevAmount) {
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}
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void UActivationOjective::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UActivationOjective, ObjectivesFound);
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DOREPLIFETIME(UActivationOjective, ObjectivesToFind);
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}
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UActivationOjective::UActivationOjective() {
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this->ObjectivesFound = 0;
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this->ObjectivesToFind = 0;
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}
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