11 lines
302 B
C++
Executable file
11 lines
302 B
C++
Executable file
#include "ActivationObject.h"
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#include "SingleUsableComponent.h"
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void AActivationObject::OnUsedBy(APlayerCharacter* User, EInputKeys Key) {
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}
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AActivationObject::AActivationObject() {
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this->Usable = CreateDefaultSubobject<USingleUsableComponent>(TEXT("Usable"));
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this->HasBeenUsed = false;
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}
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