186 lines
No EOL
5.7 KiB
INI
Executable file
186 lines
No EOL
5.7 KiB
INI
Executable file
; ------------------------------------------------------------------------------
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; Foliage settings
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; ------------------------------------------------------------------------------
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[FoliageQuality@0]
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foliage.DensityScale=0.5
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grass.DensityScale=0.5
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[FoliageQuality@1]
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grass.densityScale=0.8
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grass.CullDistanceScale=0.8
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foliage.DensityScale=0.8
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[FoliageQuality@2]
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grass.densityScale=1.0
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grass.CullDistanceScale=1.0
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foliage.DensityScale=1.0
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[FoliageQuality@3]
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grass.densityScale=1.0
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grass.CullDistanceScale=1.0
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foliage.DensityScale=1.0
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; ------------------------------------------------------------------------------
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; View distance settings
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; ------------------------------------------------------------------------------
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[ViewDistanceQuality@0]
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r.ViewDistanceScale=0.70
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r.NeverOcclusionTestDistance=2000
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[ViewDistanceQuality@1]
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r.ViewDistanceScale=1.0
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r.NeverOcclusionTestDistance=2000
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[ViewDistanceQuality@2]
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r.ViewDistanceScale=1.0
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r.NeverOcclusionTestDistance=2000
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[ViewDistanceQuality@3]
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r.ViewDistanceScale=1.0
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r.NeverOcclusionTestDistance=2000
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; ------------------------------------------------------------------------------
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; Shadow settings
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; ------------------------------------------------------------------------------
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[ShadowQuality@0]
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r.ShadowQuality=0
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r.Shadow.MaxCSMResolution=1024
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r.Shadow.DistanceScale=0.5
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r.Shadow.CSM.MaxCascades=1
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r.Shadow.RadiusThreshold=0.06
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[ShadowQuality@1]
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r.ShadowQuality=1
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r.Shadow.MaxCSMResolution=1024
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r.Shadow.DistanceScale=0.7
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r.Shadow.CSM.MaxCascades=1
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r.Shadow.RadiusThreshold=0.06
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[ShadowQuality@2]
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r.ShadowQuality=1
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r.Shadow.MaxCSMResolution=2048
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r.Shadow.DistanceScale=1.0
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r.Shadow.CSM.MaxCascades=2
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r.Shadow.RadiusThreshold=0.06
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[ShadowQuality@3]
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r.ShadowQuality=2
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r.Shadow.MaxCSMResolution=2048
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r.Shadow.DistanceScale=1.0
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r.Shadow.CSM.MaxCascades=2
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r.Shadow.RadiusThreshold=0.06
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; ------------------------------------------------------------------------------
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; Postprocess settings
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; ------------------------------------------------------------------------------
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[PostProcessQuality@0]
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r.Tonemapper.Quality=1
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r.BloomQuality=0
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r.DepthOfFieldQuality=0
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r.LightShaftQuality=0
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r.Mobile.AmbientOcclusionQuality=0
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r.Mobile.PixelProjectedReflectionQuality=0
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[PostProcessQuality@1]
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r.Tonemapper.Quality=2
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r.BloomQuality=1
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r.DepthOfFieldQuality=1
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r.LightShaftQuality=1
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r.Mobile.AmbientOcclusionQuality=0
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r.Mobile.PixelProjectedReflectionQuality=0
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[PostProcessQuality@2]
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r.Tonemapper.Quality=3
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r.BloomQuality=1
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r.DepthOfFieldQuality=1
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r.LightShaftQuality=1
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[PostProcessQuality@3]
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r.Tonemapper.Quality=3
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r.BloomQuality=1
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r.DepthOfFieldQuality=1
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r.LightShaftQuality=1
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; ------------------------------------------------------------------------------
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; Effects settings
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; ------------------------------------------------------------------------------
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[EffectsQuality@0]
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r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky
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r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice=1
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r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=4
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r.SkyAtmosphere.FastSkyLUT=1
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r.SkyAtmosphere.FastSkyLUT.SampleCountMin=1.0
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r.SkyAtmosphere.FastSkyLUT.SampleCountMax=8.0
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r.SkyAtmosphere.FastSkyLUT.Width=96
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r.SkyAtmosphere.FastSkyLUT.Height=50
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r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=1
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r.RefractionQuality=0
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fx.Niagara.QualityLevel=0
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[EffectsQuality@1]
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r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky
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r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice=1
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r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=4
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r.SkyAtmosphere.FastSkyLUT=1
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r.SkyAtmosphere.FastSkyLUT.SampleCountMin=1.0
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r.SkyAtmosphere.FastSkyLUT.SampleCountMax=8.0
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r.SkyAtmosphere.FastSkyLUT.Width=96
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r.SkyAtmosphere.FastSkyLUT.Height=50
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r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=1
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r.RefractionQuality=0
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fx.Niagara.QualityLevel=0
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[EffectsQuality@2]
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r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky
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r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice=1
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r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=4
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r.SkyAtmosphere.FastSkyLUT=1
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r.SkyAtmosphere.FastSkyLUT.SampleCountMin=1.0
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r.SkyAtmosphere.FastSkyLUT.SampleCountMax=8.0
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r.SkyAtmosphere.FastSkyLUT.Width=96
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r.SkyAtmosphere.FastSkyLUT.Height=50
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r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=1
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r.RefractionQuality=1
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fx.Niagara.QualityLevel=0
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[EffectsQuality@3]
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r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque=1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky
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r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice=1
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r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution=4
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r.SkyAtmosphere.FastSkyLUT=1
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r.SkyAtmosphere.FastSkyLUT.SampleCountMin=1.0
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r.SkyAtmosphere.FastSkyLUT.SampleCountMax=8.0
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r.SkyAtmosphere.FastSkyLUT.Width=96
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r.SkyAtmosphere.FastSkyLUT.Height=50
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r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat=1
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r.RefractionQuality=1
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fx.Niagara.QualityLevel=1
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; ------------------------------------------------------------------------------
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; Texture settings
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; ------------------------------------------------------------------------------
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[TextureQuality@0]
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r.MaxAnisotropy=1
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[TextureQuality@1]
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r.MaxAnisotropy=1
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[TextureQuality@2]
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r.MaxAnisotropy=2
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[TextureQuality@3]
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r.MaxAnisotropy=4
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[ScalabilityPreview]
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; don't want to preview any texture streaming changes in the editor
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BlacklistCVars=r.MaxAnisotropy
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+BlacklistCVars=r.Streaming.Boost
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+BlacklistCVars=r.Streaming.AmortizeCPUToGPUCopy
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+BlacklistCVars=r.Streaming.MaxNumTexturesToStreamPerFrame
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+BlacklistCVars=r.Streaming.PoolSize |