DRG-Femboy-Voice/Source/FSDEngine/Public/SimpleMeshWithCachedTreeComponent.h
2025-04-15 12:39:31 -07:00

19 lines
627 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "BinaryTerrainMaterialCombiner.h"
#include "CSGBaseComponent.h"
#include "SimpleMeshWithCachedTreeComponent.generated.h"
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class USimpleMeshWithCachedTreeComponent : public UCSGBaseComponent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FBinaryTerrainMaterialCombiner Materials;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool InvertCSG;
USimpleMeshWithCachedTreeComponent();
};