19 lines
627 B
C++
Executable file
19 lines
627 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "BinaryTerrainMaterialCombiner.h"
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#include "CSGBaseComponent.h"
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#include "SimpleMeshWithCachedTreeComponent.generated.h"
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class USimpleMeshWithCachedTreeComponent : public UCSGBaseComponent {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FBinaryTerrainMaterialCombiner Materials;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool InvertCSG;
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USimpleMeshWithCachedTreeComponent();
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};
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