DRG-Femboy-Voice/Source/FSDEngine/Public/MeshLayerProperties.h
2025-04-15 12:39:31 -07:00

20 lines
507 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "MeshLayerProperties.generated.h"
class UTerrainMaterialCore;
USTRUCT(BlueprintType)
struct FMeshLayerProperties {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UTerrainMaterialCore* StartMaterial;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FBox BoundingBox;
FSDENGINE_API FMeshLayerProperties();
};