DRG-Femboy-Voice/Source/FSDEngine/Public/HeightMapWithMinMaxQuadTree.h
2025-04-15 12:39:31 -07:00

46 lines
1.4 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "HMMinMaxLevel.h"
#include "HeightMapWithMinMaxQuadTree.generated.h"
class UTexture;
class UTextureRenderTarget2D;
UCLASS(Blueprintable)
class FSDENGINE_API UHeightMapWithMinMaxQuadTree : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString Status;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UTextureRenderTarget2D> InputRenderTarget;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftObjectPtr<UTexture> InputTexture;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FHMMinMaxLevel> MinMaxTree;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MinHeight;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MaxHeight;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<float> Heights;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 Dimensions;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool Initialized;
UHeightMapWithMinMaxQuadTree();
UFUNCTION(BlueprintCallable)
void Generate();
};