44 lines
1.5 KiB
C++
Executable file
44 lines
1.5 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/NoExportTypes.h"
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#include "BinaryTerrainMaterialCombiner.h"
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#include "CSGBase.h"
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#include "CSGSDFInstanceProperties.h"
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#include "DeepCSGFloatTree.h"
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#include "CSGSDFInstance.generated.h"
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class UBakeConfig;
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class USDFBase;
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UCLASS(Blueprintable)
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class FSDENGINE_API UCSGSDFInstance : public UCSGBase {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FCSGSDFInstanceProperties Properties;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FBinaryTerrainMaterialCombiner Materials;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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USDFBase* CSGSDFInstanceRoot;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UBakeConfig* CurrentBakeConfig;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FBox ChildLocalSpaceBoundingBox;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FBox WorldSpaceBoundingBox;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FDeepCSGFloatTree BoundingTree;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FMatrix TransformMatInv;
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UCSGSDFInstance();
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};
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