DRG-Femboy-Voice/Source/FSDEngine/Public/CSGSDFInstance.h
2025-04-15 12:39:31 -07:00

44 lines
1.5 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "BinaryTerrainMaterialCombiner.h"
#include "CSGBase.h"
#include "CSGSDFInstanceProperties.h"
#include "DeepCSGFloatTree.h"
#include "CSGSDFInstance.generated.h"
class UBakeConfig;
class USDFBase;
UCLASS(Blueprintable)
class FSDENGINE_API UCSGSDFInstance : public UCSGBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FCSGSDFInstanceProperties Properties;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FBinaryTerrainMaterialCombiner Materials;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
USDFBase* CSGSDFInstanceRoot;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UBakeConfig* CurrentBakeConfig;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FBox ChildLocalSpaceBoundingBox;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FBox WorldSpaceBoundingBox;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FDeepCSGFloatTree BoundingTree;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FMatrix TransformMatInv;
UCSGSDFInstance();
};