DRG-Femboy-Voice/Source/FSDEngine/Public/CSGPreviewScene.h
2025-04-15 12:39:31 -07:00

29 lines
802 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "BakeSettings.h"
#include "Templates/SubclassOf.h"
#include "CSGPreviewScene.generated.h"
class ACSGBuilder;
class UTerrainMaterialCore;
UCLASS(Blueprintable)
class UCSGPreviewScene : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<ACSGBuilder> Mesh;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FBakeSettings Settings;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 Seed;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UTerrainMaterialCore* TerrainMaterial;
UCSGPreviewScene();
};