29 lines
802 B
C++
Executable file
29 lines
802 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataAsset.h"
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#include "BakeSettings.h"
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#include "Templates/SubclassOf.h"
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#include "CSGPreviewScene.generated.h"
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class ACSGBuilder;
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class UTerrainMaterialCore;
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UCLASS(Blueprintable)
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class UCSGPreviewScene : public UDataAsset {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<ACSGBuilder> Mesh;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FBakeSettings Settings;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 Seed;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UTerrainMaterialCore* TerrainMaterial;
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UCSGPreviewScene();
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};
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