DRG-Femboy-Voice/Source/FSDEngine/Public/CSGLayer.h
2025-04-15 12:39:31 -07:00

36 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "CSGGroup.h"
#include "DeepCSGFloatTree.h"
#include "DeepCSGTree.h"
#include "GeneralTerrainMaterialCombiner.h"
#include "MeshLayerProperties.h"
#include "CSGLayer.generated.h"
UCLASS(Blueprintable)
class UCSGLayer : public UCSGGroup {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FMeshLayerProperties Properties;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FGeneralTerrainMaterialCombiner Materials;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FBox WorldSpaceBoundingBox;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FDeepCSGFloatTree BoundingTree;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FDeepCSGTree TempTree;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FMatrix TransformMatInv;
UCSGLayer();
};