36 lines
1.1 KiB
C++
Executable file
36 lines
1.1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/NoExportTypes.h"
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#include "CSGGroup.h"
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#include "DeepCSGFloatTree.h"
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#include "DeepCSGTree.h"
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#include "GeneralTerrainMaterialCombiner.h"
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#include "MeshLayerProperties.h"
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#include "CSGLayer.generated.h"
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UCLASS(Blueprintable)
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class UCSGLayer : public UCSGGroup {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FMeshLayerProperties Properties;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FGeneralTerrainMaterialCombiner Materials;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FBox WorldSpaceBoundingBox;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FDeepCSGFloatTree BoundingTree;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FDeepCSGTree TempTree;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FMatrix TransformMatInv;
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UCSGLayer();
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};
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