DRG-Femboy-Voice/Source/FSDEngine/Public/CSGCellNoise.h
2025-04-15 12:39:31 -07:00

35 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "BinaryTerrainMaterialCombiner.h"
#include "CSGBase.h"
#include "DeepCSGFloatTree.h"
#include "DeepCSGNode.h"
#include "MeshCellNoiseProperties.h"
#include "CSGCellNoise.generated.h"
UCLASS(Blueprintable)
class UCSGCellNoise : public UCSGBase {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FMeshCellNoiseProperties Properties;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FBinaryTerrainMaterialCombiner Materials;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FVector ReciprocalCellSize;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
FDeepCSGFloatTree ApplyTree;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FVector> CellPositions;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FDeepCSGNode> CellLeaves;
UCSGCellNoise();
};