35 lines
1.1 KiB
C++
Executable file
35 lines
1.1 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "BinaryTerrainMaterialCombiner.h"
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#include "CSGBase.h"
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#include "DeepCSGFloatTree.h"
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#include "DeepCSGNode.h"
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#include "MeshCellNoiseProperties.h"
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#include "CSGCellNoise.generated.h"
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UCLASS(Blueprintable)
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class UCSGCellNoise : public UCSGBase {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FMeshCellNoiseProperties Properties;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FBinaryTerrainMaterialCombiner Materials;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FVector ReciprocalCellSize;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FDeepCSGFloatTree ApplyTree;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<FVector> CellPositions;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<FDeepCSGNode> CellLeaves;
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UCSGCellNoise();
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};
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