DRG-Femboy-Voice/Source/FSDEngine/Public/BinaryMatPatterns.h
2025-04-15 12:39:31 -07:00

24 lines
650 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "BinaryMatProperties.h"
#include "EPattern.h"
#include "BinaryMatPatterns.generated.h"
class UTerrainMaterialCore;
USTRUCT(BlueprintType)
struct FBinaryMatPatterns {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EPattern PatternType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UTerrainMaterialCore* PatternMaterial;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FBinaryMatProperties ReplaceWith;
FSDENGINE_API FBinaryMatPatterns();
};