DRG-Femboy-Voice/Source/FSD/Public/ZiplineLauncherComponent.h
2025-04-15 12:39:31 -07:00

35 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/EngineTypes.h"
#include "Engine/NetSerialization.h"
#include "Templates/SubclassOf.h"
#include "WeaponFireComponent.h"
#include "ZiplineLauncherComponent.generated.h"
class AZipLineProjectile;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UZiplineLauncherComponent : public UWeaponFireComponent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TEnumAsByte<ECollisionChannel> HitCollisionChannel;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ProjectileLocationOffset;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<AZipLineProjectile> ProjectileClass;
public:
UZiplineLauncherComponent();
protected:
UFUNCTION(BlueprintCallable, Reliable, Server)
void Server_Fire(FVector_NetQuantize Origin, FVector_NetQuantize Destination);
UFUNCTION(BlueprintCallable, NetMulticast, Unreliable)
void All_ShowHit();
};