DRG-Femboy-Voice/Source/FSD/Public/WormPod.h
2025-04-15 12:39:31 -07:00

111 lines
3.5 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Curves/CurveFloat.h"
#include "TaggedActor.h"
#include "Targetable.h"
#include "Templates/SubclassOf.h"
#include "WormSpawnDelegateDelegate.h"
#include "WormPod.generated.h"
class AActor;
class UAnimMontage;
class UEnemyDescriptor;
class UFXSystemAsset;
class UHealthComponentBase;
class USceneComponent;
class USimpleHealthComponent;
class USkeletalMeshComponent;
class USoundCue;
UCLASS(Blueprintable)
class AWormPod : public ATaggedActor, public ITargetable {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
USceneComponent* Root;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
USceneComponent* ScalePoint;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
USkeletalMeshComponent* PodMesh;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
USimpleHealthComponent* Health;
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FWormSpawnDelegate OnWormSpawned;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_Grown, meta=(AllowPrivateAccess=true))
bool Grown;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UAnimMontage* GrowthAnimation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UAnimMontage* PopAnimation;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<AActor> CarcasActor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FRuntimeFloatCurve GrowthCurve;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UEnemyDescriptor* WormDescriptor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFXSystemAsset* PopParticles;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UFXSystemAsset* deathParticles;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
USoundCue* PopSound;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
USoundCue* deathSound;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float ParentDeathDelay;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float DeathDelayVariance;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 WormCount;
public:
AWormPod();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
UFUNCTION(BlueprintCallable)
void SpawnWorms();
protected:
UFUNCTION(BlueprintCallable)
void OnRep_Grown();
UFUNCTION(BlueprintCallable)
void OnParentDeath(UHealthComponentBase* ParentHealth);
UFUNCTION(BlueprintCallable)
void OnDeath(UHealthComponentBase* aHealth);
public:
UFUNCTION(BlueprintCallable)
void OnAnimEnded(UAnimMontage* Montage, bool bInterrupted);
protected:
UFUNCTION(BlueprintCallable)
void Kill();
public:
UFUNCTION(BlueprintCallable, NetMulticast, Unreliable)
void All_ShowDeath(bool success);
// Fix for true pure virtual functions not being implemented
};