DRG-Femboy-Voice/Source/FSD/Public/WidgetToRenderTargetComponent.h
2025-04-15 12:39:31 -07:00

111 lines
3.8 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "Components/ActorComponent.h"
#include "Templates/SubclassOf.h"
#include "WidgetToRenderTargetComponent.generated.h"
class ULocalPlayer;
class UMaterialInstanceDynamic;
class UMaterialInterface;
class UTextureRenderTarget2D;
class UUserWidget;
UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UWidgetToRenderTargetComponent : public UActorComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UUserWidget> WidgetClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FIntPoint DrawSize;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bManuallyRedraw;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bRedrawRequested;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float RedrawTime;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float LastWidgetRenderTime;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bWindowFocusable;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FIntPoint CurrentDrawSize;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bDrawAtDesiredSize;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FVector2D Pivot;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UMaterialInterface* BaseMaterial;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
ULocalPlayer* OwnerPlayer;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor BackgroundColor;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor TintColorAndOpacity;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float OpacityFromTexture;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bIsTwoSided;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool TickWhenOffscreen;
UPROPERTY(BlueprintReadWrite, DuplicateTransient, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
UUserWidget* Widget;
UPROPERTY(BlueprintReadWrite, DuplicateTransient, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UTextureRenderTarget2D* RenderTarget;
UPROPERTY(BlueprintReadWrite, DuplicateTransient, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UMaterialInstanceDynamic* MaterialInstance;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bEditTimeUsable;
public:
UWidgetToRenderTargetComponent();
UFUNCTION(BlueprintCallable)
void SetWidget(UUserWidget* NewWidget);
UFUNCTION(BlueprintCallable)
void SetOwnerPlayer(ULocalPlayer* LocalPlayer);
UFUNCTION(BlueprintCallable)
void SetBackgroundColor(const FLinearColor NewBackgroundColor);
UFUNCTION(BlueprintCallable)
void RequestRedraw();
UFUNCTION(BlueprintCallable, BlueprintPure)
UUserWidget* GetUserWidgetObject() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
UTextureRenderTarget2D* GetRenderTarget() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
ULocalPlayer* GetOwnerPlayer() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
UMaterialInstanceDynamic* GetMaterialInstance() const;
};