33 lines
999 B
C++
Executable file
33 lines
999 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "Components/ActorComponent.h"
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#include "Engine/EngineTypes.h"
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#include "Engine/NetSerialization.h"
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#include "Templates/SubclassOf.h"
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#include "WeaponHitEffectComponent.generated.h"
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class AActor;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UWeaponHitEffectComponent : public UActorComponent {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float EffectChance;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<AActor> ActorToSpawn;
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public:
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UWeaponHitEffectComponent();
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protected:
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UFUNCTION(BlueprintCallable, Reliable, Server)
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void Server_SpawnEffect(const FVector_NetQuantize& Location, const FRotator& Rotation);
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UFUNCTION(BlueprintCallable)
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void OnHit(const FHitResult& HitResult, bool isAlwaysPenetrated);
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};
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