DRG-Femboy-Voice/Source/FSD/Public/WeaponFireOwner.h
2025-04-15 12:39:31 -07:00

34 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "UObject/NoExportTypes.h"
#include "UObject/NoExportTypes.h"
#include "WeaponFireOwner.generated.h"
class APlayerCharacter;
UINTERFACE(BlueprintType, meta=(CannotImplementInterfaceInBlueprint))
class UWeaponFireOwner : public UInterface {
GENERATED_BODY()
};
class IWeaponFireOwner : public IInterface {
GENERATED_BODY()
public:
UFUNCTION(BlueprintCallable)
virtual APlayerCharacter* GetPlayerCharacter() const PURE_VIRTUAL(GetPlayerCharacter, return NULL;);
UFUNCTION(BlueprintCallable)
virtual FQuat GetMuzzleQuat() const PURE_VIRTUAL(GetMuzzleQuat, return FQuat{};);
UFUNCTION(BlueprintCallable)
virtual FVector GetMuzzleLocation() const PURE_VIRTUAL(GetMuzzleLocation, return FVector{};);
UFUNCTION(BlueprintCallable)
virtual bool GetIsLocallyControlled() const PURE_VIRTUAL(GetIsLocallyControlled, return false;);
UFUNCTION(BlueprintCallable)
virtual bool GetIsFirstPerson() const PURE_VIRTUAL(GetIsFirstPerson, return false;);
};