DRG-Femboy-Voice/Source/FSD/Public/WeaponChargeProgressDamageBonus.h
2025-04-15 12:39:31 -07:00

26 lines
694 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "ItemUpgrade.h"
#include "WeaponChargeProgressDamageBonus.generated.h"
class UDamageClass;
UCLASS(Blueprintable, EditInlineNew, MinimalAPI)
class UWeaponChargeProgressDamageBonus : public UItemUpgrade {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UDamageClass* DamageClass;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
FFloatInterval ChargeRange;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
FFloatInterval DamageBonusRange;
public:
UWeaponChargeProgressDamageBonus();
};