26 lines
694 B
C++
Executable file
26 lines
694 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "ItemUpgrade.h"
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#include "WeaponChargeProgressDamageBonus.generated.h"
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class UDamageClass;
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UCLASS(Blueprintable, EditInlineNew, MinimalAPI)
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class UWeaponChargeProgressDamageBonus : public UItemUpgrade {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UDamageClass* DamageClass;
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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FFloatInterval ChargeRange;
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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FFloatInterval DamageBonusRange;
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public:
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UWeaponChargeProgressDamageBonus();
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};
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