DRG-Femboy-Voice/Source/FSD/Public/WalkingStateComponent.h
2025-04-15 12:39:31 -07:00

64 lines
2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "CharacterStateComponent.h"
#include "EInputKeys.h"
#include "WalkingStateComponent.generated.h"
class APlayerCharacter;
class UAudioComponent;
class USoundBase;
class UTrackBuilderMovement;
UCLASS(Blueprintable, MinimalAPI, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UWalkingStateComponent : public UCharacterStateComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool SlidingEnabled;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool ShowDebug;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float SlideAngle;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float SlideAcceleration;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MaxSlideSpeed;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float MaxClimbDistance;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
USoundBase* AudioSliding;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
USoundBase* IceSliding;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
UAudioComponent* AudioComponentSliding;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
UAudioComponent* AudioComponentIceSliding;
public:
UWalkingStateComponent();
protected:
UFUNCTION(BlueprintCallable)
void TrackGrindCallback(APlayerCharacter* User, EInputKeys Key);
UFUNCTION(BlueprintCallable, Reliable, Server)
void Server_StartTrackMovement(UTrackBuilderMovement* InMovement);
UFUNCTION(BlueprintCallable, Reliable, Server)
void Server_SetIsSliding(bool isSliding);
public:
UFUNCTION(BlueprintCallable)
void JumpPress();
};