DRG-Femboy-Voice/Source/FSD/Public/VictoryPoseSettings.h
2025-04-15 12:39:31 -07:00

38 lines
1.1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "Templates/SubclassOf.h"
#include "VictoryPoseSettings.generated.h"
class AActor;
class UActorComponent;
class UTexture2D;
class UVictoryPose;
UCLASS(Blueprintable)
class UVictoryPoseSettings : public UDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UTexture2D* GenericVictoryPoseIcon;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<UVictoryPose*> LoadedVictoryPoses;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UVictoryPose* RandomVictoryPose;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<TSubclassOf<UActorComponent>> ModReferencesHack;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<TSubclassOf<AActor>> ModProxyHack;
public:
UVictoryPoseSettings();
UFUNCTION(BlueprintCallable, BlueprintPure)
TArray<UVictoryPose*> GetVictoryPoses() const;
};