25 lines
892 B
C++
Executable file
25 lines
892 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "VictoryPoseFunctionLibrary.generated.h"
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class UObject;
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class UPlayerCharacterID;
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class UVictoryPose;
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UCLASS(Blueprintable)
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class UVictoryPoseFunctionLibrary : public UBlueprintFunctionLibrary {
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GENERATED_BODY()
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public:
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UVictoryPoseFunctionLibrary();
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UFUNCTION(BlueprintCallable, BlueprintPure)
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static bool IsRandomVictoryPose(UVictoryPose* VictoryPose);
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UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
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static TArray<UVictoryPose*> GetOwnedVictoryPoses(UObject* WorldContextObject, UPlayerCharacterID* characterID);
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UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContextObject"))
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static UVictoryPose* GetEquippedVictoryPose(UObject* WorldContextObject, UPlayerCharacterID* characterID);
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};
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