DRG-Femboy-Voice/Source/FSD/Public/VeinResourceData.h
2025-04-15 12:39:31 -07:00

36 lines
1 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "ResourceData.h"
#include "VeinResourceData.generated.h"
class AProceduralSetup;
class UTerrainMaterial;
class UVeinResourceCreator;
UCLASS(Blueprintable)
class UVeinResourceData : public UResourceData {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UTerrainMaterial* TerrainMaterial;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float UnitsPerLenth;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool ScaleToResourceDistribution;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UVeinResourceCreator* ResourceCreator;
public:
UVeinResourceData();
UFUNCTION(BlueprintCallable, BlueprintPure)
UTerrainMaterial* GetTerrainMaterial() const;
UFUNCTION(BlueprintCallable, BlueprintPure)
float GetDesiredAmount(AProceduralSetup* pls) const;
};