36 lines
1,012 B
C++
Executable file
36 lines
1,012 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Character.h"
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#include "EVanitySlot.h"
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#include "VanityTestCharacterItem.h"
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#include "VanityTestCharacter.generated.h"
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class USkeletalMesh;
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UCLASS(Blueprintable)
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class AVanityTestCharacter : public ACharacter {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float ArmorThickness;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float BeardThickness;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool ArmorCoversBeard;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TMap<EVanitySlot, FVanityTestCharacterItem> VanityItems;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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USkeletalMesh* WeaponMesh;
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public:
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AVanityTestCharacter();
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UFUNCTION(BlueprintCallable)
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void SetupVanity();
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};
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