17 lines
416 B
C++
Executable file
17 lines
416 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "VanitySlotStore.h"
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#include "VanitySlotCharacter.generated.h"
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class UPlayerCharacterID;
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USTRUCT(BlueprintType)
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struct FVanitySlotCharacter {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TMap<UPlayerCharacterID*, FVanitySlotStore> Characters;
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FSD_API FVanitySlotCharacter();
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};
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