25 lines
704 B
C++
Executable file
25 lines
704 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "SchematicBankBase.h"
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#include "SchematicBankItem.h"
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#include "VanitySchematicBank.generated.h"
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class USchematicCategory;
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class UVanityItem;
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UCLASS(Blueprintable)
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class FSD_API UVanitySchematicBank : public USchematicBankBase {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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USchematicCategory* SchematicCategory;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TMap<UVanityItem*, FSchematicBankItem> VanityItems;
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UVanitySchematicBank();
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UFUNCTION(BlueprintCallable)
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void AppendItems(TArray<UVanityItem*>& toArray) const;
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};
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