26 lines
669 B
C++
Executable file
26 lines
669 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UnlockReward.h"
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#include "VanityReward.generated.h"
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class UPlayerCharacterID;
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class UVanityItem;
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UCLASS(Blueprintable, EditInlineNew)
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class UVanityReward : public UUnlockReward {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UVanityItem* VanityItem;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UPlayerCharacterID* OptionalCharacterID;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool UseContextAsTargetCharacter;
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public:
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UVanityReward();
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};
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