DRG-Femboy-Voice/Source/FSD/Public/VanityMasteryLibrary.h
2025-04-15 12:39:31 -07:00

46 lines
1.8 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "CraftingCost.h"
#include "VanityMasteryResult.h"
#include "VanityMasterySave.h"
#include "VanityMasterySettings.h"
#include "VanityMasteryLibrary.generated.h"
class UObject;
class UPlayerCharacterID;
UCLASS(Blueprintable)
class UVanityMasteryLibrary : public UBlueprintFunctionLibrary {
GENERATED_BODY()
public:
UVanityMasteryLibrary();
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContext"))
static void ResetVanityMasteryXP(UObject* WorldContext);
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContext"))
static void MarkFashionitesAwardedForOldPurchasesSeen(UObject* WorldContext);
UFUNCTION(BlueprintCallable, BlueprintPure)
static FVanityMasterySettings GetVanityMasterySettings();
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContext"))
static FVanityMasterySave GetVanityMasterySave(UObject* WorldContext);
UFUNCTION(BlueprintCallable, BlueprintPure)
static int32 GetVanityMasteryFashioniteForLevel(int32 InCurrentLevel);
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContext"))
static int32 GetFashionitesAwaredForOldPurchases(UObject* WorldContext);
UFUNCTION(BlueprintCallable, BlueprintPure)
static float CalculateVanityMasteryLevelProgress(int32 Level, int32 XP);
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContext"))
static FVanityMasteryResult AddVanityMasteryXPFromCost(UObject* WorldContext, TArray<FCraftingCost> Cost, UPlayerCharacterID* characterID);
UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContext"))
static FVanityMasteryResult AddVanityMasteryXP(UObject* WorldContext, int32 XP, UPlayerCharacterID* PlayerId);
};