21 lines
617 B
C++
Executable file
21 lines
617 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "TreasureRewarder.h"
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#include "VanityItemRewarder.generated.h"
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class UPlayerCharacterID;
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class UVanityItem;
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UVanityItemRewarder : public UTreasureRewarder {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UVanityItem* GivenVanityItem;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UPlayerCharacterID* GivenCharacterID;
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UVanityItemRewarder();
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};
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