DRG-Femboy-Voice/Source/FSD/Public/VanityItemRewarder.h
2025-04-15 12:39:31 -07:00

21 lines
617 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "TreasureRewarder.h"
#include "VanityItemRewarder.generated.h"
class UPlayerCharacterID;
class UVanityItem;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UVanityItemRewarder : public UTreasureRewarder {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UVanityItem* GivenVanityItem;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UPlayerCharacterID* GivenCharacterID;
UVanityItemRewarder();
};