25 lines
866 B
C++
Executable file
25 lines
866 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "VanityFunctionLibrary.generated.h"
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class APlayerCharacter;
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class UObject;
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class UPlayerCharacterID;
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UCLASS(Blueprintable)
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class FSD_API UVanityFunctionLibrary : public UBlueprintFunctionLibrary {
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GENERATED_BODY()
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public:
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UVanityFunctionLibrary();
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static void RandomizeVanityLoadout(UObject* WorldContextObject, APlayerCharacter* Character);
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UFUNCTION(BlueprintCallable)
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static void RandomizeAllRandomVanityLoadout(APlayerCharacter* currentCharacter);
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UFUNCTION(BlueprintCallable, meta=(WorldContext="WorldContextObject"))
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static void CopyPasteVanityLoadout(UObject* WorldContextObject, UPlayerCharacterID* PlayerId, int32 fromIndex, int32 toIndex);
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};
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