DRG-Femboy-Voice/Source/FSD/Public/VanityCollectionReward.h
2025-04-15 12:39:31 -07:00

26 lines
708 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UnlockReward.h"
#include "VanityCollectionReward.generated.h"
class UPlayerCharacterID;
class UVanityItem;
UCLASS(Blueprintable, EditInlineNew)
class UVanityCollectionReward : public UUnlockReward {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UVanityItem*> VanityItems;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UPlayerCharacterID* OptionalCharacterID;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool UseContextAsTargetCharacter;
public:
UVanityCollectionReward();
};