46 lines
1.4 KiB
C++
Executable file
46 lines
1.4 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "UObject/NoExportTypes.h"
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#include "Animation/AnimInstance.h"
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#include "EVanitySlot.h"
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#include "VanityAnimEffect.h"
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#include "VanityAnimInstance.generated.h"
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UCLASS(Blueprintable, NonTransient)
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class UVanityAnimInstance : public UAnimInstance {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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EVanitySlot VanitySlot;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool ArmorCoversBeard;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FVector ArmorChestThickness;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FRotator ArmorChestRotation;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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FVector ExternalForce;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float ExternalForceMultiplier;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float MaxForce;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FVanityAnimEffect> VanityAnimEffects;
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public:
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UVanityAnimInstance();
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protected:
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UFUNCTION(BlueprintCallable)
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void UpdateMeshes();
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};
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