21 lines
497 B
C++
Executable file
21 lines
497 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "GearStatEntry.h"
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#include "UpgradableGear.generated.h"
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class AFSDPlayerState;
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UINTERFACE(Blueprintable)
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class UUpgradableGear : public UInterface {
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GENERATED_BODY()
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};
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class IUpgradableGear : public IInterface {
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GENERATED_BODY()
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public:
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UFUNCTION(BlueprintCallable, BlueprintNativeEvent)
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void GetGearStatEntry(AFSDPlayerState* PlayerState, UPARAM(Ref) TArray<FGearStatEntry>& Stats) const;
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};
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