DRG-Femboy-Voice/Source/FSD/Public/TutorialHintComponent.h
2025-04-15 12:39:31 -07:00

30 lines
830 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "TutorialComponent.h"
#include "TutorialHint.h"
#include "TutorialHintComponent.generated.h"
class UObject;
UCLASS(Abstract, Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UTutorialHintComponent : public UTutorialComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FTutorialHint Hint;
public:
UTutorialHintComponent();
protected:
UFUNCTION(BlueprintCallable)
void SetRemainingVisibleTime(float remainingTime);
UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContext"))
bool IsSingleplayer(UObject* WorldContext) const;
UFUNCTION(BlueprintCallable)
void ChangeHint(const FTutorialHint& NewHint);
};