30 lines
830 B
C++
Executable file
30 lines
830 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "TutorialComponent.h"
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#include "TutorialHint.h"
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#include "TutorialHintComponent.generated.h"
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class UObject;
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UCLASS(Abstract, Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UTutorialHintComponent : public UTutorialComponent {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FTutorialHint Hint;
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public:
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UTutorialHintComponent();
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protected:
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UFUNCTION(BlueprintCallable)
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void SetRemainingVisibleTime(float remainingTime);
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UFUNCTION(BlueprintCallable, BlueprintPure, meta=(WorldContext="WorldContext"))
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bool IsSingleplayer(UObject* WorldContext) const;
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UFUNCTION(BlueprintCallable)
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void ChangeHint(const FTutorialHint& NewHint);
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};
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