DRG-Femboy-Voice/Source/FSD/Public/TreeOfVanityItemWidget.h
2025-04-15 12:39:31 -07:00

58 lines
1.8 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Blueprint/UserWidget.h"
#include "TreeOfVanityItemWidget.generated.h"
class UReward;
class UTreeOfVanityItemWidget;
UCLASS(Blueprintable, EditInlineNew)
class FSD_API UTreeOfVanityItemWidget : public UUserWidget {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UReward* Reward;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bIsPrimaryReward;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bIsStartingNode;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
TArray<UTreeOfVanityItemWidget*> ConnectedNodes;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 NodeID;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bIsClickable;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UReward* DefaultReward;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
TArray<UUserWidget*> NodeConnections;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool bIsBought;
public:
UTreeOfVanityItemWidget();
UFUNCTION(BlueprintCallable)
void SetIsBought(bool inIsBought);
UFUNCTION(BlueprintCallable)
void SetData(UReward* InReward, bool inIsPrimaryReward, bool inIsStartingNode, TArray<UTreeOfVanityItemWidget*> inConnectedNodes, int32 inNodeID);
protected:
UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
void OnDataUpdated();
public:
UFUNCTION(BlueprintCallable, BlueprintPure)
bool GetIsBought();
};