58 lines
1.8 KiB
C++
Executable file
58 lines
1.8 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Blueprint/UserWidget.h"
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#include "TreeOfVanityItemWidget.generated.h"
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class UReward;
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class UTreeOfVanityItemWidget;
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UCLASS(Blueprintable, EditInlineNew)
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class FSD_API UTreeOfVanityItemWidget : public UUserWidget {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UReward* Reward;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bIsPrimaryReward;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bIsStartingNode;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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TArray<UTreeOfVanityItemWidget*> ConnectedNodes;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 NodeID;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bIsClickable;
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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UReward* DefaultReward;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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TArray<UUserWidget*> NodeConnections;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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bool bIsBought;
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public:
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UTreeOfVanityItemWidget();
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UFUNCTION(BlueprintCallable)
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void SetIsBought(bool inIsBought);
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UFUNCTION(BlueprintCallable)
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void SetData(UReward* InReward, bool inIsPrimaryReward, bool inIsStartingNode, TArray<UTreeOfVanityItemWidget*> inConnectedNodes, int32 inNodeID);
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protected:
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UFUNCTION(BlueprintCallable, BlueprintImplementableEvent)
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void OnDataUpdated();
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public:
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UFUNCTION(BlueprintCallable, BlueprintPure)
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bool GetIsBought();
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};
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