DRG-Femboy-Voice/Source/FSD/Public/TreeOfVanity.h
2025-04-15 12:39:31 -07:00

25 lines
667 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "SavableDataAsset.h"
#include "VanityNode.h"
#include "TreeOfVanity.generated.h"
class UReward;
UCLASS(Blueprintable, EditInlineNew)
class UTreeOfVanity : public USavableDataAsset {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FVanityNode> Nodes;
UTreeOfVanity();
UFUNCTION(BlueprintCallable)
void ClearNodes();
UFUNCTION(BlueprintCallable)
void AddNode(UReward* Reward, int32 NodeID, TArray<int32> ConnectedNodes, bool isStartingNode, bool isBig, FVector2D Position);
};