DRG-Femboy-Voice/Source/FSD/Public/TrackBuilderUsable.h
2025-04-15 12:39:31 -07:00

59 lines
2 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "InstantUsable.h"
#include "Templates/SubclassOf.h"
#include "TrackBuilderUsable.generated.h"
class AActor;
class APlayerCharacter;
class ATrackBuilderItem;
class ATrackBuilderSegment;
class USceneComponent;
class UTrackBuilderUsable;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class FSD_API UTrackBuilderUsable : public UInstantUsable {
GENERATED_BODY()
public:
DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(FSegmentDelegate, UTrackBuilderUsable*, InUsable, ATrackBuilderSegment*, InSegment);
UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FSegmentDelegate OnNextSegmentChanged;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<ATrackBuilderItem> BuilderItemType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString ColliderName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
USceneComponent* TrackStartComponent;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, ReplicatedUsing=OnRep_NextSegment, meta=(AllowPrivateAccess=true))
ATrackBuilderSegment* NextSegment;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Replicated, Transient, meta=(AllowPrivateAccess=true))
TWeakObjectPtr<APlayerCharacter> InUseBy;
public:
UTrackBuilderUsable();
virtual void GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const override;
protected:
UFUNCTION(BlueprintCallable)
void OnRep_NextSegment();
UFUNCTION(BlueprintCallable)
void OnNextSegmentDestroyed(AActor* InActor);
public:
UFUNCTION(BlueprintCallable, BlueprintPure)
FTransform GetStartTransform() const;
UFUNCTION(BlueprintCallable)
void FinishUse(APlayerCharacter* User, ATrackBuilderSegment* InSegment);
};